5 stars just for the roundhouse kick
5 stars just for the roundhouse kick
not bad, though there is a lot of room for improvement
-ship is sluggish, the speed powerup actually got the ship to what i feel standard speed should be. it even feels to slow with the engines upgraded to max
-ship is too tanky/enemy shots are too weak, i didn't need to dodge a single shot as when i had the regen powerup, the regen was faster than the enemy ships' damage
-hitbox is too large- if you do make the enemy shots more powerful and make the ship faster, shrink the hitbox, the massive hitbox made tanking the only viable option- and as i said, tanking was super easy
-powerups too overpowered. invulnerability was actually less useful than regeneration- enemies did less damage than the regeneration gave, and there appeared to be no cap on HP. i invariably finished levels with more health than i started with
-very little risk vs. reward. bullet hell is all about risk vs. reward, there was no reason to go for close dodges (well there was no reason to dodge at all but i digress).
basically, it wasn't bullet hell, if you want something to aspire to, have a look at touhou project, you don't need to follow that template exactly, but it's a very good idea to look at it, as it is the quintessential bullet hell, use it for inspiration.
this is so close to being an awesome game, however the controls are unresponsive
in this sort of game where precise controls are key; laggy, unresponsive or unreliable controls are the biggest sin you can commit.
it's a shame, because i want to like the game, but the fact that i died a few times and it wasn't my fault that i did makes this unfortunately absolute crap.
not a bad effort, however it felt way too easy for what it is- i was never really low on health and worrying about my next move like i do in proper retro games like smash tv (which seems to have been this games inspiration) or modern retro-ish titles like binding of isaac.
i am a fan of this style of play, but i just never felt as overwhelmed as i did in the likes of smash tv or total carnage. to wit, i finished this on my first try. with binding of isaac it took me many, many goes to finish the game.
in short, you're on the right track, you just need to make it more difficult.
the mechanics aren't broken by any means, in fact the driving works well enough, however, this game commits the number one sin of gaming
it's boring.
like, seriously boring- it's like what crazy taxi would be if it was made by an elderly, stony-faced ex-general who thinks that fun should be outlawed. i got bored of it within 30 seconds. i never felt much urgency behind it.
not great- the hit detection was terrible (the spinning spiky things damaged me even though i was nowhere near them), the level design was atrocious (seriously, trapping someone because they didn't take the rout where they can't help but lose half their health?), there was no invulnerability time after i got hit, i felt no incentive to keep playing, the music was dull and repetitive- there is plenty of great music in the audio portal that is made specifically for flash submissions so next time use some of that. you get an A for effort, but an F- for execution
it just don't float my boat- i can't get the hang of the wheel and where are the powerups?
shame, 'cause i like arkanoid.
you didn't put megatron in- the megatron is my personal unit of measurement for large-ish things.
Age 32, Male
none
hemel hempstead
plymouth, england
Joined on 9/2/05